ArtPlay was created by art professionals to solve the obstacles around collecting, preserving, sharing and viewing video and digital art. In development since 2015, now is in use by collectors and galleries from Berlin to Los Angeles.
Artists on ArtPlay
Learn about the Art of Our Time
MIT List Visual Arts Center
May 24, 2019 - July 28, 2019
For the past four decades, the New York- and Boston-based artist Ericka Beckman has centred her video work on the visual language of games, fairy tales and folklore. While these might be sources of childhood fun, Beckman is not playing around: her dark, techno-futuristic films and installations use these tropes to question role play, gender and identity, as well as issues surrounding late-capitalist systems of power and control.
At the Massachusetts Institute of Technology (MIT) List Visual Arts Center, an immersive installation of four videos marks her first US retrospective. Works included range from one of her earliest milestones in film, You the Better (1983)—which follows a group of gamblers played by her artist peers Ashley Bickerton, Tony Conrad and Keith Sanborn—to Tension Building(2016), a mashup of US college sports pageantry.
Beckman is one of several female video art pioneers receiving renewed institutional attention. “Ericka deserved a survey 20 years ago,” says Henriette Huldisch, the director of exhibitions and curator at the MIT List Visual Arts Center. The problem was a simple issue of technology: most museums and galleries did not have the resources to mount video-dense shows. This is changing, thanks to the ubiquity of video technology in the digital era, leading to more visibility for artists that were experimenting with new media half a century ago, as seen in recent retrospectives for Joan Jonas at Tate Modern and Gretchen Bender at Red Bull Arts (until 28 July).
Similar to Jonas, Bender and others, Beckman “foreshadowed issues of representation and identity in our media-saturated world”, Huldisch says. While the male-dominated, new-media-averse art market of the late 20th century may have kept artists such as Beckman on the sidelines of some of the major art movements, these women found a medium free from the traditional canon. According to the artist, the language of gaming was useful to explore gender and identity in an increasingly technological, post-industrial world: “It still allows for an imaginary reality where anything is possible,” Beckman says.
Åbn min lysning (Open My Glade)
Louisiana Museum of Modern Art
Jan 3 - Sep 22, 2019
Since the middle of the 1980s Pipilotti Rist (born 1962) has continuously explored, challenged and exploded the potentials, rules, conventions and limitations of a constantly evolving palette of video technologies. In her works, video is not just video, but also painting and space. Her work is at one and the same time high-tech and sensual, radiantly colourful and critical, weightless and body-bound.
The artist has wished to transform the museum into "a shared apartment where you can visit each other's brains and bodies." She stresses her firm belief in the fact that the museum "lifts us all into a common thought bubble" where we are able "to share knowledge, feelings, inner images and suggestions."
In her art the camera is both eye and sense of touch, and external and internal images merge in the often psychedelic, symbol-laden spaces that range from the sensually playful, witty and free to immersions into more oppressive, existential depths. As she states herself, "video is like painting on glass that moves."